Display Name = "Elf Princess's Mansion"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 42, 36, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 43, 36, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 11, 12, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 12, 12, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    CallCommonEvent([9025])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    CallCommonEvent([9025])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 21, 31, 4, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 21, 31, 4, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 21, 31, 4, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 21, 31, 4, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 507, 21, 31, 4, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 45, 4, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 46, 4, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 32, 1, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 47, 4, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 504, 48, 4, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([410, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Succubus>"])
      ShowText(["Oh, you've caught me slacking off..."])
      ShowText(["I'll do something nice for you, so could you keep quiet?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kuno_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Kunoichi Succubus>"])
      ShowText(["There's a rumor that the princess's engagement was a bit premature."])
      ShowText(["They announced it too early without finalizing the details."])
      ShowTextAttributes(["kuno_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Kunoichi Succubus>"])
      ShowText(["But if they withdraw it now, the princess's reputation will be completely ruined..."])
      ShowText(["I wonder what will happen?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Harpy>"])
      ShowText(["Ah, patrolling isn't easy..."])
      ShowText(["You all know, right? The princess's betrothed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Harpy>"])
      ShowText(["Well, patrols are necessary, you know."])
      ShowText(["Because drunk kunoichi sometimes go wild with their ninjutsu."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Scylla>"])
      ShowText(["It snows here, even though it shouldn't..."])
      ShowText(["I've heard there are villages where lava has flowed in..."])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Scylla>"])
      ShowText(["The world is really a mess, isn't it?"])
      ShowText(["I'm starting to want to be a shut-in too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Scylla>"])
      ShowText(["The crisis of chaos has passed, and the climate is stabilizing, huh?"])
      ShowText(["I was almost about to hibernate..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kuno_arachne_fc1", 2, 0, 2])
      ShowText(["\\n<Kunoichi Arachne>"])
      ShowText(["It's getting cold inside the mansion too..."])
      ShowText(["Shouldn't we turn on the heating?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Arachne>"])
      ShowText(["The executives have been having meetings all the time lately."])
      ShowText(["I wonder if the princess's engagement is really going well..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Kunoichi Elf>"])
    ShowText(["This is the elf princess's room."])
    ShowText(["It's locked, so only those with permission can enter."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Kunoichi Elf>"])
    ShowText(["From here on is the kitchen."])
    ShowText(["I would prefer to refrain from visitors... but I won't stop them."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>"])
      ShowText(["Even though the princess is a shut-in, she takes good care of her appearance, doesn't she?"])
      ShowText(["In that regard, she's definitely a princess..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>"])
      ShowText(["Inside the mansion, there are rumors that the princess's engagement was premature."])
      ShowText(["It's not known outside the mansion yet, though..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>"])
      ShowText(["This is the room where the higher-ranking shinobi of the village gather."])
      ShowText(["Please, come in..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>"])
      ShowText(["This is the room where the higher-ranking shinobi of the village gather."])
      ShowText(["Recently, executive meetings are held every day."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Harpy>"])
      ShowText(["Oh, it's the great hero Luka!"])
      ShowText(["You're super popular in the outside world, I was surprised!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Harpy>"])
      ShowText(["Hey, hey, are you really going to marry the princess?"])
      ShowText(["Are you choosing someone else? Please tell me~♪"])
      Empty([])

    BranchEnd([])
    Empty([])
